Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the deciders, and defeat and victory are sometimes just a mile, or a day, apart. Playable from both the Axis and Soviet perspectives, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.Įxperience the highly fluid, enormously large battles of manoeuvre in a turn-based strategy setting. ![]() It is licensed under the MIT License, meaning it can be used freely for both commercial and non-commercial purposes.Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. The repository includes documentation and example projects to help users get started with the plugin. ![]() Additionally, the plugin supports integration with external AI systems, such as TensorFlow, through the use of custom command scripts. The AICommand plugin is compatible with Unity’s built-in NavMesh system, which allows for easy pathfinding and obstacle avoidance. These commands can be organized into sequences and executed in order, allowing for more complex behaviors to be created. The plugin offers a variety of commands that can be used to direct the agent’s movement, such as “move to,” “rotate to,” and “look at.” It also allows users to define custom commands through the use of C# scripts. This plugin is designed to simplify the process of creating AI behaviors in Unity games and simulations. ![]() The AICommand repository on GitHub, created by Keijiro Takahashi, is a plugin for Unity that provides a simple interface for controlling an AI agent through a series of commands.
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